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Particle Lance

extra large weapon component

Particle Lance is a extra large weapon component in Stellaris 4.5.2. It deals 600–1,500 damage every 7 days (70 combat ticks) at range 150, accuracy 85% and tracking 0%. It costs 550 Alloys, 5.86 Rare Crystals and uses 200 power. Unlocked by Particle Lances.

Cost
550Alloys5.86Rare Crystals
Power
-200
Damage
600–1,500
Cooldown
7 days
Range
150
ID
ENERGY_LANCE_1
Open in the ship designer (Battleship)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
600–1,500
Cooldown
7 days (70 ticks)
Damage a day
150
Range
150
Accuracy
85%
Tracking
0%
Hull damage
150%
Shield damage
50%
Armor damage
200%
Shield penetration
0%
Armor penetration
0%
Windup
1.2–4.7 days

Cost and upkeep

Cost
550Alloys5.86Rare Crystals
Upkeep a month
0.81Alloys4.05Energy Credits

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Particle Lance
  2. →Tachyon Lance

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

These heavy energy weapons fire focused particle beams that cause massive damage.

ID

ENERGY_LANCE_1

Source: common/component_templates/00_weapons_extra_large.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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