
Particle Lance
Particle Lance is a extra large weapon component in Stellaris 4.5.2. It deals 600–1,500 damage every 7 days (70 combat ticks) at range 150, accuracy 85% and tracking 0%. It costs 550 Alloys, 5.86 Rare Crystals and uses 200 power. Unlocked by Particle Lances.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 600–1,500
- Cooldown
- 7 days (70 ticks)
- Damage a day
- 150
- Range
- 150
- Accuracy
- 85%
- Tracking
- 0%
- Hull damage
- 150%
- Shield damage
- 50%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 1.2–4.7 days
Cost and upkeep
- Cost
550Alloys
5.86Rare Crystals- Upkeep a month
0.81Alloys
4.05Energy Credits
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
These heavy energy weapons fire focused particle beams that cause massive damage.
ID
ENERGY_LANCE_1Source: common/component_templates/00_weapons_extra_large.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).