
Phased Molecular Disruptor
Phased Molecular Disruptor is a medium weapon component in Stellaris 4.5.2. It deals 1–19 damage every 2.3 days (23 combat ticks) at range 30, accuracy 100% and tracking 60%. It costs 1 Food, 1 Minerals, 0.3 Rare Crystals and uses 0 power. Unlocked by Phase Disruptors.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 1–19
- Cooldown
- 2.3 days (23 ticks)
- Damage a day
- 4.35
- Range
- 30
- Accuracy
- 100%
- Tracking
- 60%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 100%
Cost and upkeep
- Cost
1Food
1Minerals
0.3Rare Crystals- Upkeep a month
0.55Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
Highly advanced bio-weapons that fire charges of unstable quantum energy, unrivaled in their ability to tear apart the molecular bonds of their unfortunate target.
ID
PHASED_MOLECULAR_DISRUPTOR_MEDIUMSource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).