StellarisDB

Phased Molecular Disruptor

medium weapon component

Phased Molecular Disruptor is a medium weapon component in Stellaris 4.5.2. It deals 1–19 damage every 2.3 days (23 combat ticks) at range 30, accuracy 100% and tracking 60%. It costs 1 Food, 1 Minerals, 0.3 Rare Crystals and uses 0 power. Unlocked by Phase Disruptors.

Cost
1Food1Minerals0.3Rare Crystals
Power
0
Damage
1–19
Cooldown
2.3 days
Range
30
ID
PHASED_MOLECULAR_DISRUPTOR_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–19
Cooldown
2.3 days (23 ticks)
Damage a day
4.35
Range
30
Accuracy
100%
Tracking
60%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
100%

Cost and upkeep

Cost
1Food1Minerals0.3Rare Crystals
Upkeep a month
0.55Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Highly advanced bio-weapons that fire charges of unstable quantum energy, unrivaled in their ability to tear apart the molecular bonds of their unfortunate target.

ID

PHASED_MOLECULAR_DISRUPTOR_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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