
Phased Molecular Disruptor
Phased Molecular Disruptor is a medium weapon component in Stellaris 4.5.2. It deals 1–48 damage every 2.4 days (24 combat ticks) at range 40, accuracy 100% and tracking 35%. It costs 88 Alloys, 0.94 Rare Crystals and uses 39 power. Unlocked by Phase Disruptors.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 1–48
- Cooldown
- 2.4 days (24 ticks)
- Damage a day
- 10.21
- Range
- 40
- Accuracy
- 100%
- Tracking
- 35%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 125%
- Shield penetration
- 70%
- Armor penetration
- 70%
- Windup
- 0.4–1.6 days
Cost and upkeep
- Cost
88Alloys
0.94Rare Crystals- Upkeep a month
0.2Alloys
1.02Food
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Not: Ship uses starbase components
- Not: Is arkship ship
- Empire
- Uses bio-ships
In the game
Highly advanced bio-weapons that fire charges of unstable quantum energy, unrivaled in their ability to tear apart the molecular bonds of their unfortunate target.
ID
MEDIUM_BIO_DISRUPTOR_3Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).