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Phased Molecular Disruptor

medium weapon component

Phased Molecular Disruptor is a medium weapon component in Stellaris 4.5.2. It deals 1–48 damage every 2.4 days (24 combat ticks) at range 40, accuracy 100% and tracking 35%. It costs 88 Alloys, 0.94 Rare Crystals and uses 39 power. Unlocked by Phase Disruptors.

Cost
88Alloys0.94Rare Crystals
Power
-39
Damage
1–48
Cooldown
2.4 days
Range
40
ID
MEDIUM_BIO_DISRUPTOR_3
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
1–48
Cooldown
2.4 days (24 ticks)
Damage a day
10.21
Range
40
Accuracy
100%
Tracking
35%
Hull damage
100%
Shield damage
100%
Armor damage
125%
Shield penetration
70%
Armor penetration
70%
Windup
0.4–1.6 days

Cost and upkeep

Cost
88Alloys0.94Rare Crystals
Upkeep a month
0.2Alloys1.02Food

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Ion Molecular Disruptor
  2. →Phased Molecular Disruptor

Other sizes and versions

How to get it

  • Not: Ship uses starbase components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

Highly advanced bio-weapons that fire charges of unstable quantum energy, unrivaled in their ability to tear apart the molecular bonds of their unfortunate target.

ID

MEDIUM_BIO_DISRUPTOR_3

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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