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Sentinel Point-Defense

point defence weapon component

Sentinel Point-Defense is a point defence weapon component in Stellaris 4.5.2. It deals 2–4 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 10%. It costs 8 Alloys and uses 5 power. Unlocked by Active Countermeasures.

Cost
8Alloys
Power
-5
Damage
2–4
Cooldown
0.5 days
Range
30
ID
POINT_DEFENCE_1
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
2–4
Cooldown
0.5 days (5 ticks)
Damage a day
6
Range
30
Accuracy
75%
Tracking
10%
Hull damage
100%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
25%

Cost and upkeep

Cost
8Alloys
Upkeep a month
0.08Energy Credits0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Sentinel Point-Defense
  2. →Barrier Point-Defense

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Hull-mounted countermeasures against missiles and strike craft are often essential for larger and slower military vessels.

ID

POINT_DEFENCE_1

Source: common/component_templates/00_weapons_pointdefence.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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