
Sentinel Point-Defense
Sentinel Point-Defense is a point defence weapon component in Stellaris 4.5.2. It deals 2–4 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 10%. It costs 8 Alloys and uses 5 power. Unlocked by Active Countermeasures.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 2–4
- Cooldown
- 0.5 days (5 ticks)
- Damage a day
- 6
- Range
- 30
- Accuracy
- 75%
- Tracking
- 10%
- Hull damage
- 100%
- Shield damage
- 25%
- Armor damage
- 200%
- Shield penetration
- 0%
- Armor penetration
- 25%
Cost and upkeep
- Cost
8Alloys- Upkeep a month
0.08Energy Credits
0.01Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
Hull-mounted countermeasures against missiles and strike craft are often essential for larger and slower military vessels.
ID
POINT_DEFENCE_1Source: common/component_templates/00_weapons_pointdefence.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).