StellarisDB

Sentinel Snapper Gun

point defence weapon component

Sentinel Snapper Gun is a point defence weapon component in Stellaris 4.5.2. It deals 2–4 damage every 0.5 days (5 combat ticks) at range 30, accuracy 75% and tracking 10%. It costs 8 Alloys and uses 5 power. Unlocked by Active Countermeasures.

Cost
8Alloys
Power
-5
Damage
2–4
Cooldown
0.5 days
Range
30
ID
BIO_POINT_DEFENCE_1
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
2–4
Cooldown
0.5 days (5 ticks)
Damage a day
6
Range
30
Accuracy
75%
Tracking
10%
Hull damage
100%
Shield damage
25%
Armor damage
200%
Shield penetration
0%
Armor penetration
25%

Cost and upkeep

Cost
8Alloys
Upkeep a month
0.08Food0.01Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Sentinel Snapper Gun
  2. →Barrier Snapper Gun

How to get it

  • Not: Ship uses weaver components
  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

These organs use specialized shell structures in combination with fast-twitch muscles to produce directed energy pulses using an advanced form of sonoluminescence. The rapid fire and intensity of these pulses make them ideally suited for countermeasures against strike craft and missiles.

ID

BIO_POINT_DEFENCE_1

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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