StellarisDB

Red Eye Beam

extra large weapon component

Red Eye Beam is a extra large weapon component in Stellaris 4.5.2. It deals 36–96 damage every 5.7 days (57 combat ticks) at range 80, accuracy 90% and tracking 5%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Red Lasers.

Cost
1Food1Minerals
Power
0
Damage
36–96
Cooldown
5.7 days
Range
80
ID
RED_EYE_BEAM_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
36–96
Cooldown
5.7 days (57 ticks)
Damage a day
11.58
Range
80
Accuracy
90%
Tracking
5%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
1Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

The lens of a creature's eyes are enhanced to project high-intensity red laser beams. Further modification of the genome triggers the spontaneous growth of additional eyes.

ID

RED_EYE_BEAM_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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