
Red Eye Beam
Red Eye Beam is a large weapon component in Stellaris 4.5.2. It deals 15–40 damage every 5 days (50 combat ticks) at range 60, accuracy 90% and tracking 30%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Red Lasers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 15–40
- Cooldown
- 5 days (50 ticks)
- Damage a day
- 5.5
- Range
- 60
- Accuracy
- 90%
- Tracking
- 30%
- Hull damage
- 125%
- Shield damage
- 50%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 0%
Cost and upkeep
- Cost
1Food
1Minerals- Upkeep a month
0.5Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
The lens of a creature's eyes are enhanced to project high-intensity red laser beams. Further modification of the genome triggers the spontaneous growth of additional eyes.
ID
RED_EYE_BEAM_LARGESource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).