StellarisDB

Red Eye Beam

medium weapon component

Red Eye Beam is a medium weapon component in Stellaris 4.5.2. It deals 6–16 damage every 4.25 days (42.5 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Red Lasers.

Cost
1Food1Minerals
Power
0
Damage
6–16
Cooldown
4.25 days
Range
40
ID
RED_EYE_BEAM_MEDIUM
Open in the ship designer (Juvenile Weaver)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
6–16
Cooldown
4.25 days (42.5 ticks)
Damage a day
2.59
Range
40
Accuracy
90%
Tracking
50%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.25Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

The lens of a creature's eyes are enhanced to project high-intensity red laser beams. Further modification of the genome triggers the spontaneous growth of additional eyes.

ID

RED_EYE_BEAM_MEDIUM

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?