StellarisDB

Sharp-Eye Laser

small weapon component

Sharp-Eye Laser is a small weapon component in Stellaris 4.5.2. It deals 2–7 damage every 1.2 days (12 combat ticks) at range 30, accuracy 80% and tracking 60%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Mining Drone Lasers.

Cost
1Food1Minerals
Power
0
Damage
2–7
Cooldown
1.2 days
Range
30
ID
SHARP_EYE_LASER_SMALL
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
2–7
Cooldown
1.2 days (12 ticks)
Damage a day
3.75
Range
30
Accuracy
80%
Tracking
60%
Hull damage
150%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.17Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Inspired by the Mining Drone cutting laser, this mutation produces an ocular beam specialized in carving through hulls at short range.

ID

SHARP_EYE_LASER_SMALL

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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