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Sharp-Eye Laser

extra large weapon component

Sharp-Eye Laser is a extra large weapon component in Stellaris 4.5.2. It deals 48–122 damage every 4.5 days (45 combat ticks) at range 50, accuracy 65% and tracking 10%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Mining Drone Lasers.

Cost
1Food1Minerals
Power
0
Damage
48–122
Cooldown
4.5 days
Range
50
ID
SHARP_EYE_LASER_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
48–122
Cooldown
4.5 days (45 ticks)
Damage a day
18.89
Range
50
Accuracy
65%
Tracking
10%
Hull damage
150%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
1.3Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Inspired by the Mining Drone cutting laser, this mutation produces an ocular beam specialized in carving through hulls at short range.

ID

SHARP_EYE_LASER_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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