StellarisDB

Sharp-Eye Laser

large weapon component

Sharp-Eye Laser is a large weapon component in Stellaris 4.5.2. It deals 20–53 damage every 3.4 days (34 combat ticks) at range 40, accuracy 70% and tracking 20%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Mining Drone Lasers.

Cost
1Food1Minerals
Power
0
Damage
20–53
Cooldown
3.4 days
Range
40
ID
SHARP_EYE_LASER_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
20–53
Cooldown
3.4 days (34 ticks)
Damage a day
10.74
Range
40
Accuracy
70%
Tracking
20%
Hull damage
150%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.65Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

Inspired by the Mining Drone cutting laser, this mutation produces an ocular beam specialized in carving through hulls at short range.

ID

SHARP_EYE_LASER_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?