
Small Gamma Laser
Small Gamma Laser is a small weapon component in Stellaris 4.5.2 (Gamma Laser). It deals 17–46 damage every 3 days (30 combat ticks) at range 40, accuracy 90% and tracking 50%. It costs 35 Alloys, 0.38 Rare Crystals and uses 17 power. Unlocked by Gamma Lasers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 17–46
- Cooldown
- 3 days (30 ticks)
- Damage a day
- 10.5
- Range
- 40
- Accuracy
- 90%
- Tracking
- 50%
- Hull damage
- 125%
- Shield damage
- 50%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.5–2 days
Cost and upkeep
- Cost
35Alloys
0.38Rare Crystals- Upkeep a month
0.51Energy Credits
0.1Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.
ID
SMALL_GAMMA_LASERSource: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).