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Small Gamma Beam Projector

small weapon component · Gamma Beam Projector

Small Gamma Beam Projector is a small weapon component in Stellaris 4.5.2 (Gamma Beam Projector). It deals 21.25–57.5 damage every 3 days (30 combat ticks) at range 20, accuracy 90% and tracking 50%. It costs 35 Alloys, 0.38 Rare Crystals and uses 17 power. Unlocked by Gamma Lasers.

Cost
35Alloys0.38Rare Crystals
Power
-17
Damage
21.25–57.5
Cooldown
3 days
Range
20
ID
SMALL_GAMMA_BIO_LASER
Open in the ship designer (Juvenile Mauler)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
21.25–57.5
Cooldown
3 days (30 ticks)
Damage a day
13.13
Range
20
Accuracy
90%
Tracking
50%
Hull damage
125%
Shield damage
50%
Armor damage
150%
Shield penetration
0%
Armor penetration
0%
Windup
0.5–2 days

Cost and upkeep

Cost
35Alloys0.38Rare Crystals
Upkeep a month
0.51Food0.1Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small X-Ray Beam Projector
  2. →Small Gamma Beam Projector

Other sizes and versions

How to get it

  • Not: Is arkship ship
  • Empire
    • Uses bio-ships

In the game

The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.

ID

SMALL_GAMMA_BIO_LASER

Source: common/component_templates/00_biogenesis_weapons.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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