
Medium Gamma Laser
Medium Gamma Laser is a medium weapon component in Stellaris 4.5.2 (Gamma Laser). It deals 43–115 damage every 3.5 days (35 combat ticks) at range 60, accuracy 90% and tracking 30%. It costs 88 Alloys, 0.94 Rare Crystals and uses 39 power. Unlocked by Gamma Lasers.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 43–115
- Cooldown
- 3.5 days (35 ticks)
- Damage a day
- 22.57
- Range
- 60
- Accuracy
- 90%
- Tracking
- 30%
- Hull damage
- 125%
- Shield damage
- 50%
- Armor damage
- 150%
- Shield penetration
- 0%
- Armor penetration
- 0%
- Windup
- 0.6–2.4 days
Cost and upkeep
- Cost
88Alloys
0.94Rare Crystals- Upkeep a month
1.02Energy Credits
0.2Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
Other sizes and versions
How to get it
- Any of
- Empire
- Not: Uses bio-ships
- Is arkship ship
- Empire
In the game
The electromagnetic radiation emitted by gamma lasers is of an extremely high frequency. Their destructive potential is unmatched in the field of laser weapons.
ID
MEDIUM_GAMMA_LASERSource: common/component_templates/00_weapons_energy.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).