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Small Coilgun

small weapon component · Coilgun

Small Coilgun is a small weapon component in Stellaris 4.5.2 (Coilgun). It deals 7–21 damage every 2 days (20 combat ticks) at range 50, accuracy 75% and tracking 50%. It costs 15 Alloys and uses 7 power. Unlocked by Coilguns.

Cost
15Alloys
Power
-7
Damage
7–21
Cooldown
2 days
Range
50
ID
SMALL_MASS_DRIVER_2
Open in the ship designer (Corvette)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
7–21
Cooldown
2 days (20 ticks)
Damage a day
7
Range
50
Accuracy
75%
Tracking
50%
Hull damage
100%
Shield damage
150%
Armor damage
50%
Shield penetration
0%
Armor penetration
0%
Windup
0.4–1.4 days

Cost and upkeep

Cost
15Alloys
Upkeep a month
0.15Energy Credits0.03Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Small Mass Driver
  2. →Small Coilgun
  3. →Small Railgun

Other sizes and versions

How to get it

  • Any of
    • Empire
      • Not: Uses bio-ships
    • Is arkship ship

In the game

Coilguns are more powerful versions of the early mass drivers, using electromagnetic coils to rapidly accelerate projectiles towards targets.

ID

SMALL_MASS_DRIVER_2

Source: common/component_templates/00_weapons_projectile.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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