
Spore Launcher
Spore Launcher is a small weapon component in Stellaris 4.5.2. It deals 6–10 damage every 3.25 days (32.5 combat ticks) at range 120, accuracy 100% and tracking 65%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Swarmer Missiles.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 6–10
- Cooldown
- 3.25 days (32.5 ticks)
- Damage a day
- 2.46
- Range
- 120
- Accuracy
- 100%
- Tracking
- 65%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 100%
- Shield penetration
- 100%
- Armor penetration
- 0%
- Missile speed
- 400
- Missile evasion
- 0%
- Missile health
- 10
Cost and upkeep
- Cost
1Food
1Minerals- Upkeep a month
0.22Energy Credits
0Food
0Minerals
Other sizes and versions
How to get it
In the game
A variant of the miasma launcher that replaces its semi-sentient projectile with a cloud of spore bulbs that explode on impact. The high density of projectiles makes this mutation difficult to intercept with point-defense systems.
ID
SPORE_LAUNCHER_SMALLSource: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).