StellarisDB

Spore Launcher

extra large weapon component

Spore Launcher is a extra large weapon component in Stellaris 4.5.2. It deals 80–110 damage every 4.75 days (47.5 combat ticks) at range 120, accuracy 100% and tracking 15%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Swarmer Missiles.

Cost
1Food1Minerals
Power
0
Damage
80–110
Cooldown
4.75 days
Range
120
ID
SPORE_LAUNCHER_EXTRA_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
80–110
Cooldown
4.75 days (47.5 ticks)
Damage a day
20
Range
120
Accuracy
100%
Tracking
15%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Missile speed
400
Missile evasion
0%
Missile health
40

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
1.7Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

A variant of the miasma launcher that replaces its semi-sentient projectile with a cloud of spore bulbs that explode on impact. The high density of projectiles makes this mutation difficult to intercept with point-defense systems.

ID

SPORE_LAUNCHER_EXTRA_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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