StellarisDB

Spore Launcher

large weapon component

Spore Launcher is a large weapon component in Stellaris 4.5.2. It deals 36–50 damage every 4.25 days (42.5 combat ticks) at range 120, accuracy 100% and tracking 30%. It costs 1 Food, 1 Minerals and uses 0 power. Unlocked by Swarmer Missiles.

Cost
1Food1Minerals
Power
0
Damage
36–50
Cooldown
4.25 days
Range
120
ID
SPORE_LAUNCHER_LARGE
Open in the ship designer (Juvenile Stinger)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
36–50
Cooldown
4.25 days (42.5 ticks)
Damage a day
10.12
Range
120
Accuracy
100%
Tracking
30%
Hull damage
100%
Shield damage
100%
Armor damage
100%
Shield penetration
100%
Armor penetration
0%
Missile speed
400
Missile evasion
0%
Missile health
20

Cost and upkeep

Cost
1Food1Minerals
Upkeep a month
0.85Energy Credits0Food0Minerals

Other sizes and versions

How to get it

In the game

A variant of the miasma launcher that replaces its semi-sentient projectile with a cloud of spore bulbs that explode on impact. The high density of projectiles makes this mutation difficult to intercept with point-defense systems.

ID

SPORE_LAUNCHER_LARGE

Source: common/component_templates/01_mutation_weapon_components.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

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