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Swarmer Missiles

Tier 2 engineering technology · Propulsion
EngineeringTier 2Propulsion

Swarmer Missiles is a tier 2 engineering technology (Propulsion) in Stellaris 4.5.2. Its base cost is 2,500 research. It has no prerequisite technology. It unlocks Bio-Swarmer Missiles, Spore Launcher and Swarmer Missiles and leads to Whirlwind Missiles. Console: research_technology tech_swarmer_missiles_1.

Swarmer MissilesPropulsion· tier 22,500
Base cost
2,500
Area
Engineering
Tier
2
Draw weight
75
Path from start
none
ID
tech_swarmer_missiles_1

What Swarmer Missiles unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Swarmer Missiles

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

It needs no other technology.

What Swarmer Missiles leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Bio-Swarmer Missiles
    • Uses bio-ships

In the game

These smaller missiles are launched in volleys and have been specifically designed to overwhelm enemy point-defense systems.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_swarmer_missiles_1
Draw weight script, as in common/technology/00_eng_weapon_tech.txt
modifier = {
	factor = 1.25
	has_ethic = ethic_militarist
}
modifier = {
	factor = 1.5
	has_ethic = ethic_fanatic_militarist
}

Swarmer Missiles: questions

How do I get Swarmer Missiles in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 2 is open.

What does Swarmer Missiles do?

It unlocks Bio-Swarmer Missiles (ship component), Spore Launcher (ship component), Swarmer Missiles (ship component), Arkship Swamer Missile Battery (starbase module), Orbital Ring Swarmer Missile Battery (starbase module), Starbase Swarmer Missile Battery (starbase module) and 1 more. It leads to Whirlwind Missiles.

What is the ID of Swarmer Missiles?

The technology's ID is tech_swarmer_missiles_1. To get it with the console: research_technology tech_swarmer_missiles_1 (Stellaris 4.5.2).

How much does Swarmer Missiles cost?

2,500 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_weapon_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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