
Armored Torpedoes
Armored Torpedoes is a torpedo weapon component in Stellaris 4.5.2. It deals 130–195 damage every 20 days (200 combat ticks) at range 30, accuracy 100% and tracking 10%. It costs 58 Alloys, 0.63 Volatile Motes and uses 52 power. Unlocked by Armored Torpedoes.
Weapon stats
From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.
How it's counted
Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.
- Damage
- 130–195
- Cooldown
- 20 days (200 ticks)
- Damage a day
- 8.13
- Range
- 30
- Accuracy
- 100%
- Tracking
- 10%
- Hull damage
- 100%
- Shield damage
- 100%
- Armor damage
- 150%
- Shield penetration
- 100%
- Armor penetration
- 0%
- Windup
- 0.5–1 days
- Missile speed
- 225
- Missile evasion
- 0%
- Missile health
- 7
Cost and upkeep
- Cost
58Alloys
0.63Volatile Motes- Upkeep a month
0.68Energy Credits
0.14Alloys
Upgrade line
upgrades_to in the files: a design auto-upgrades to the next one when it is researched.
How to get it
- Not: Ship uses mauler components
- Not: Ship uses harbinger components
In the game
Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.
ID
TORPEDO_2Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).