StellarisDB

Armored Torpedoes

torpedo weapon component

Armored Torpedoes is a torpedo weapon component in Stellaris 4.5.2. It deals 130–195 damage every 20 days (200 combat ticks) at range 30, accuracy 100% and tracking 10%. It costs 58 Alloys, 0.63 Volatile Motes and uses 52 power. Unlocked by Armored Torpedoes.

Cost
58Alloys0.63Volatile Motes
Power
-52
Damage
130–195
Cooldown
20 days
Range
30
ID
TORPEDO_2
Open in the ship designer (Frigate)

Weapon stats

From weapon_components.csv (in common/component_templates), base values before technologies and modifiers.

How it's counted

Damage multipliers against hull, shields and armor are shares of the damage. Cooldown and windup are combat ticks in the CSV, 10 a day (our reading of the defines); damage a day = (min + max) ÷ 2 ÷ cooldown in days.

Damage
130–195
Cooldown
20 days (200 ticks)
Damage a day
8.13
Range
30
Accuracy
100%
Tracking
10%
Hull damage
100%
Shield damage
100%
Armor damage
150%
Shield penetration
100%
Armor penetration
0%
Windup
0.5–1 days
Missile speed
225
Missile evasion
0%
Missile health
7

Cost and upkeep

Cost
58Alloys0.63Volatile Motes
Upkeep a month
0.68Energy Credits0.14Alloys

Upgrade line

upgrades_to in the files: a design auto-upgrades to the next one when it is researched.

  1. Space Torpedoes
  2. →Armored Torpedoes
  3. →Devastator Torpedoes

How to get it

In the game

Upgraded space torpedoes encased in armor, to better withstand enemy point-defense fire. The armor fragments into shards that cause additional damage when the torpedo detonates.

ID

TORPEDO_2

Source: common/component_templates/00_weapons_missiles.txt and weapon_components.csv, Stellaris Cygnus v4.5.2 (9776).

Spotted a mistake on this page?