
Munitions Decommissioning Drone
Munitions Decommissioning Drone is a complex drone job in Stellaris 4.5.2. For every 100 jobs filled it produces 1 Alloys, 5 Engineering Research and costs 4 Energy Credits a month.
What a Munitions Decommissioning Drone produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
4Energy Credits- Produces per 100 jobs
+1Alloys
+5Engineering Research
+1Minor Artifacts — DLC: ancrel; Not: Ascension perk: Archaeo-Engineers- DLC: ancrel
- Owner
+2Minor Artifacts — DLC: ancrel; Ascension perk: Archaeo-Engineers- DLC: ancrel
- Owner
Where Munitions Decommissioning Drones come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- +0.2Naval Capacity
when…
- local or sector governor has trait
Who can work it
- Has owner
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
In the game
These drones efficiently disassemble ancient weapons to fit our modern specifications.
Munitions Decommissioning Drone: questions
What does a Munitions Decommissioning Drone produce in Stellaris?
For every 100 jobs filled: produces 1 Alloys, 5 Engineering Research, upkeep 4 Energy Credits a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/11_astral_planes_jobs.txt, Stellaris Cygnus v4.5.2 (9776).