
Logistic Drone
Logistic Drone is a complex drone job in Stellaris 4.5.2. For every 100 jobs filled it produces 6 Trade a month. 42 buildings and districts add it, among them Interstellar Commerce Nexus, Imperial Complex and Venerable Nucleus.
What a Logistic Drone produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Upkeep per 100 jobs
2Energy Credits — Machine Intelligence- Owner
- Machine Intelligence
2Minerals — Hive Mind- Owner
- Hive Mind
1Energy Credits — Machine Intelligence; Deposit: Subterranean Contact Zone- Owner
- Machine Intelligence
- Trader is subterranean
- Planet
- Deposit: Subterranean Contact Zone
- Planet
1Minerals — Hive Mind; Deposit: Subterranean Contact Zone- Owner
- Hive Mind
- Trader is subterranean
- Planet
- Deposit: Subterranean Contact Zone
- Planet
- Owner
- Produces per 100 jobs
+6Trade
+3Trade — Deposit: Subterranean Contact Zone- Trader is subterranean
- Planet
- Deposit: Subterranean Contact Zone
- Planet
- Trader is subterranean
Where Logistic Drones come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
Interstellar Commerce NexusBuilding · 1,200 jobs (varies by empire)
Imperial ComplexBuilding · 700 jobs
Imperial ComplexBuilding · 700 jobs
Venerable NucleusBuilding · 700 jobs
Galactic Commerce HubBuilding · 600 jobs (varies by empire)
Imperial CenterBuilding · 600 jobs
Omni-Bliss NexusBuilding · 600 jobs (varies by empire)
Virtual Bliss PlazaBuilding · 600 jobs (varies by empire)
Hive NexusBuilding · 500 jobs
Planetary Root NexusBuilding · 500 jobs
Primary NexusBuilding · 500 jobs
Conveyroot NestBuilding · 400 jobs
Hyper-Entertainment ForumsBuilding · 400 jobs (varies by empire)
Planetary ProcessorBuilding · 400 jobs
Planetary Root ComplexBuilding · 400 jobs
Planetary ThreadheartBuilding · 400 jobs
Administrative ArrayBuilding · 300 jobs
Planetary Root BundleBuilding · 300 jobs
Amusement MegaplexBuilding · 200 jobs (varies by empire)
Commerce MegaplexesBuilding · 200 jobs (varies by empire)
Commercial ForumBuilding · 200 jobs (varies by empire)
Commercial ZonesBuilding · 200 jobs (varies by empire)
Deployment PostBuilding · 200 jobs
Executive RetreatBuilding · 200 jobs (varies by empire)
Galactic Stock ExchangeBuilding · 200 jobs (varies by empire)
Hive CoreBuilding · 200 jobs
Holo-Museum of GeologyBuilding · 200 jobs (varies by empire)
Holo-Museum of HistoryBuilding · 200 jobs (varies by empire)
Holo-Museum of WondersBuilding · 200 jobs (varies by empire)
Holo-TheatresBuilding · 200 jobs (varies by empire)
Knightly Fair GroundsBuilding · 200 jobs (varies by empire)
Logistics HubBuilding · 200 jobs (varies by empire)
Planetary TendrilsBuilding · 200 jobs
Storm Grand TheaterBuilding · 200 jobs (varies by empire)
Storm Holo HallBuilding · 200 jobs (varies by empire)
Storm NullifierBuilding · 200 jobs (varies by empire)
Storm Relief CenterBuilding · 200 jobs (varies by empire)
Storm Summoning TheaterBuilding · 200 jobs (varies by empire)
Threaded SpanBuilding · 200 jobs
Tendril CradleBuilding · 100 jobs
Xeno-Outreach AgencyBuilding · 100 jobs (varies by empire)
Leisure ArcologyDistrict · 600 jobs (varies by empire)
Service DistrictDistrict · 100 jobs (varies by empire)
Commercial NexusZone · 1,000 jobs per district (varies by empire)
Commercial NexusZone · 1,000 jobs per district (varies by empire)
Commercial NexusZone · 1,000 jobs per district (varies by empire)
Commercial NexusZone · 1,000 jobs per district (varies by empire)
Observation DeckZone · 1,000 jobs per district (varies by empire)
Commercial NexusZone · 500 jobs per district (varies by empire)
Entertainment HubZone · 500 jobs per district (varies by empire)
Entertainment MegaplexZone · 500 jobs per district (varies by empire)
ThreadwayZone · 500 jobs per district (varies by empire)
Agrarian VillagesZone · 375 jobs per district (varies by empire)
Subterranean UrbanizationZone · 375 jobs per district (varies by empire)
Coastal HamletsZone · 250 jobs per district (varies by empire)
Military Logistics ComplexZone · 250 jobs per district (varies by empire)
Industrial-Trade QuarterZone · 150 jobs per district (varies by empire)
Collective Research ComplexZone · 100 jobs per district (varies by empire)
Popular Research MallZone · 100 jobs per district (varies by empire)
Other effects of the job
- +500Amenities
when…
- Always
- +250Amenities
when…
- +250Amenities
when…
Other names
swappable_data: the same job shows another name for some empires or planets.
- Subterranean Liaison Drone
- Trader is subterranean
- Planet
- Deposit: Subterranean Contact Zone
- Planet
- Trader is subterranean
- Spindlesymbiont
- Owner
- Wilderness empire
- Owner
Who can work it
- Has owner
- Not: Is enslaved
- Not: Is being purged
- Not: Is being assimilated
- Is sapient
In the game
These drones serve as the arteries of the collective's supply lines, ensuring every other drone receives required resources.
Logistic Drone: questions
What does a Logistic Drone produce in Stellaris?
For every 100 jobs filled: produces 6 Trade a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
How do I get Logistic Drones jobs?
From Interstellar Commerce Nexus, Imperial Complex, Venerable Nucleus, Galactic Commerce Hub, Imperial Center, Omni-Bliss Nexus and 36 more. Zones that add them per district: Commercial Nexus, Observation Deck, Entertainment Hub, Entertainment Megaplex and 8 more.
Source: common/pop_jobs/04_gestalt_jobs.txt, Stellaris Cygnus v4.5.2 (9776).
