StellarisDB

Chemical Processing

Undesirable job

Chemical Processing is an undesirable job in Stellaris 4.5.2. For every 100 jobs filled it produces 6 Energy Credits a month.

Produces
+6Energy Credits
Upkeep
—
Per
100 jobs filled, a month
Sources
0
ID
purge_matrix

What a Chemical Processing produces

Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.

Produces per 100 jobs
+6Energy Credits
+1Unity — Civic: Fanatic Purifiers
+1Society Research — Civic: Devouring Swarm
+1Energy Credits — Building: Energy Grid
+2Energy Credits — Building: Energy Nexus

Where Chemical Processing come from

Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.

No building, district or zone in the files adds this job; events or other jobs create it.

Other effects of the job

Who can work it

  • Has owner
  • Not: Is robotic
  • Is being purged
  • Any of
    • has purge type
      • Type: Chemical Processing
      • Country: the owner
    • Has pop group flag: event purge

In the game

…

Chemical Processing: questions

What does a Chemical Processing produce in Stellaris?

For every 100 jobs filled: produces 6 Energy Credits a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.

Source: common/pop_jobs/00_other_jobs.txt, Stellaris Cygnus v4.5.2 (9776).

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