
Chemical Processing
Undesirable job
Chemical Processing is an undesirable job in Stellaris 4.5.2. For every 100 jobs filled it produces 6 Energy Credits a month.
What a Chemical Processing produces
Per 100 jobs filled, before modifiers. Variants that only some empires or worlds get open with their condition.
- Produces per 100 jobs
+6Energy Credits
+1Unity — Civic: Fanatic Purifiers
+1Society Research — Civic: Devouring Swarm
+1Energy Credits — Building: Energy Grid- Planet
+2Energy Credits — Building: Energy Nexus- Planet
Where Chemical Processing come from
Every building, district and zone whose job modifiers add this job. Zones add their amount for every district they sit on.
No building, district or zone in the files adds this job; events or other jobs create it.
Other effects of the job
- Monthly Adaptive Evolution Situation Progress: +0.1
when…
Who can work it
- Has owner
- Not: Is robotic
- Is being purged
- Any of
- has purge type
- Type: Chemical Processing
- Country: the owner
- Has pop group flag: event purge
- has purge type
In the game
…
Chemical Processing: questions
What does a Chemical Processing produce in Stellaris?
For every 100 jobs filled: produces 6 Energy Credits a month, before modifiers (common/pop_jobs). Some outputs depend on the empire; see the page.
Source: common/pop_jobs/00_other_jobs.txt, Stellaris Cygnus v4.5.2 (9776).