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Quantum Catapult

Megastructure · 4 stages
Quantum Catapult

Quantum Catapult is a megastructure in Stellaris 4.5.2 built in 4 stages. Must be built on a Neutron Star or Pulsar. It needs the Quantum Catapult technology. All stages take 20 years and 2,000 Alloys and 300 Influence (the costs every empire pays).

Stages
4
Build time
20 years
Alloys
2,000
Influence
300
ID
quantum_catapult_0

Where to build a Quantum Catapult

The game's own requirement line, then the conditions of the first stage (possible) and of the planet or star it goes around (placement_rules).

Must be built on a Neutron Star or Pulsar.

The planet or star
  • Cannot build on planets that have unresearched anomalies discovered by us or any other Empire.
  • Must be built around a Neutron Star or Pulsar.
The system and the empire
  • When from (Not: Nomadic empire)
    • The system has a starbase
    • Cannot build outside Empire borders.
  • Otherwise
    • Requires the system is on a Wayline with a Wayport or Wayhold.
  • Cannot build due to existing Megastructure.
  • When Not: any starbase in system (Is waystation starbase; owner? (Is the same as: the scope that called it))
    • Cannot build in systems that have not been surveyed.

Quantum Catapult stages

Cost lines with a condition apply only to the empires it names (bio-ship empires pay food instead of part of the alloys).

How it's counted

Totals in the head count only the costs every empire pays: 2,000 Alloys, 300 Influence.

Stage 1

Quantum Catapult Site

This compact supply depot gathers all the materials and personnel necessary to construct the first batch of vast focusing lenses for the Quantum Catapult.

Build time
1,800 days
Cost
2,000Alloys300Influence
2,000Alloys — if Not: Uses bio-ships
1,000Alloys — if Uses bio-ships
3,500Food — if Uses bio-ships
Upkeep / month
25Energy Credits
Produces / month
—
Stage 2

Quantum Catapult Single Array

Calculations have shown that even a scant few torsion lenses, installed at precise locations around their star, can channel enough energy to enable semi-volatile trajectories across interstellar space.

Build time
1,800 days
Cost
3,000Alloys — if Not: Uses bio-ships
1,500Alloys — if Uses bio-ships
5,250Food — if Uses bio-ships
Upkeep / month
50Energy Credits
Produces / month
—
  • -10%Time Spent Missing In Action
  • +50Catapult Accuracy (Base)
  • +300Catapult Range (Base)
  • 0%Catapult Windup
Stage 3

Quantum Catapult Twin Arrays

Twin arrays of torsion lenses are placed diametrically opposite each other in order to improve the channeling of stellar flux as a means of transportation.

Build time
1,800 days
Cost
3,000Alloys — if Not: Uses bio-ships
1,500Alloys — if Uses bio-ships
5,250Food — if Uses bio-ships
Upkeep / month
60Energy Credits
Produces / month
—
  • -20%Time Spent Missing In Action
  • +35Catapult Accuracy (Base)
  • +450Catapult Range (Base)
  • -25%Catapult Windup
More conditions for this stage
Stage 4

Quantum Catapult

A linked cage of torsion lenses around the star ensures optimal throughput from the energy being captured to its release as a means of interstellar transportation.

Build time
1,800 days
Cost
10,000Alloys — if Not: Uses bio-ships
5,000Alloys — if Uses bio-ships
17,500Food — if Uses bio-ships
Upkeep / month
75Energy Credits
Produces / month
—
  • -30%Time Spent Missing In Action
  • +25Catapult Accuracy (Base)
  • +750Catapult Range (Base)
  • -50%Catapult Windup
More conditions for this stage

How to unlock the Quantum Catapult

Other versions of the Quantum Catapult

Ruins the galaxy can start with or a war leaves behind (restoring one is its own chain of stages) and upgrades that branch off the main line.

Ruined Quantum Catapult (ruined)

Stage 1

Ruined Quantum Catapult

This arrangement of vast lenses was designed to focus energy from the star it encompasses. Such an energy source would be powerful enough to launch ships across interstellar space - if only the array weren't so misaligned, and in clear need of repair.

Build time
—
Cost
—
Upkeep / month
—
Produces / month
—
Stage 2

Quantum Catapult

A linked cage of torsion lenses around the star ensures optimal throughput from the energy being captured to its release as a means of interstellar transportation.

Build time
3,600 days
Cost
10,000Alloys — if Not: Uses bio-ships
5,000Alloys — if Uses bio-ships
17,500Food — if Uses bio-ships
Upkeep / month
50Energy Credits
Produces / month
—
  • -30%Time Spent Missing In Action
  • +25Catapult Accuracy (Base)
  • +750Catapult Range (Base)
  • -50%Catapult Windup

Ruined Quantum Catapult (permanently ruined)

Stage 1

Ruined Quantum Catapult

With the destruction of the star it used for torsion, this catapult will fire no more. It has been damaged beyond repair.

Build time
—
Cost
—
Upkeep / month
—
Produces / month
—

Ruined Quantum Catapult (ruined)

Stage 1

Ruined Quantum Catapult

This arrangement of vast lenses was designed to focus energy from the star it encompasses. Such an energy source would be powerful enough to launch ships across interstellar space - if only the array weren't so misaligned, and in clear need of repair.

Build time
—
Cost
—
Upkeep / month
—
Produces / month
—
Stage 2

Quantum Catapult Twin Arrays

Twin arrays of torsion lenses are placed diametrically opposite each other in order to improve the channeling of stellar flux as a means of transportation.

Build time
3,600 days
Cost
2,500Alloys — if Not: Uses bio-ships
1,250Alloys — if Uses bio-ships
4,375Food — if Uses bio-ships
Upkeep / month
30Energy Credits
Produces / month
—
  • -20%Time Spent Missing In Action
  • +35Catapult Accuracy (Base)
  • +450Catapult Range (Base)
  • -30%Catapult Windup
Stage 3

Quantum Catapult

A linked cage of torsion lenses around the star ensures optimal throughput from the energy being captured to its release as a means of interstellar transportation.

Build time
3,600 days
Cost
10,000Alloys — if Not: Uses bio-ships
5,000Alloys — if Uses bio-ships
17,500Food — if Uses bio-ships
Upkeep / month
50Energy Credits
Produces / month
—
  • -30%Time Spent Missing In Action
  • +25Catapult Accuracy (Base)
  • +750Catapult Range (Base)
  • -60%Catapult Windup

Quantum Catapult: questions

Where can I build a Quantum Catapult?

Must be built on a Neutron Star or Pulsar. Cannot build on planets that have unresearched anomalies discovered by us or any other Empire. Must be built around a Neutron Star or Pulsar.

How do I unlock the Quantum Catapult?

Research Quantum Catapult.

How long does a Quantum Catapult take to build?

20 years for all 4 stages (Quantum Catapult Site: 1800 days, Quantum Catapult Single Array: 1800 days, Quantum Catapult Twin Arrays: 1800 days, Quantum Catapult: 1800 days), before build-speed modifiers.

Source: common/megastructures/13_quantum_catapult.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Build times before build-speed modifiers.

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