StellarisDB

Quantum Catapult

Tier 3 physics technology · Particles
PhysicsTier 3ParticlesRareOverlord

Quantum Catapult is a rare tier 3 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 8,000 research. It has no prerequisite technology. It unlocks Quantum Catapult, Quantum Catapult Single Array, Quantum Catapult Site and 1 more. Console: research_technology tech_quantum_catapult.

Quantum CatapultParticles· tier 38,000
Base cost
8,000
Area
Physics
Tier
3
Draw weight
50
Path from start
none
ID
tech_quantum_catapult

What Quantum Catapult unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Quantum Catapult

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

It needs no other technology.

Conditions (potential)

In the game

A Quantum Catapult harnesses the power of a Neutron Star or Pulsar to twist the fabric of space, skipping a fleet across great distances.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_quantum_catapult
Draw weight script, as in common/technology/00_overlord_tech.txt
factor = 0.25
modifier = {
	factor = 0.5
	is_pacifist = yes
}
modifier = {
	factor = 2
	is_militarist = yes
}
modifier = {
	factor = 2
	OR = {
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_2
		}
		has_trait_in_council = {
			TRAIT = leader_trait_maniacal_3
		}
	}
}
modifier = {
	factor = 2
	OR = {
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius
		}
		has_trait_in_council = {
			TRAIT = leader_trait_spark_of_genius_2
		}
	}
}
modifier = {
	factor = 4
	OR = {
		has_megastructure = quantum_catapult_1
		has_megastructure = quantum_catapult_2
		has_megastructure = quantum_catapult_3
		has_megastructure = quantum_catapult_restored
		has_megastructure = quantum_catapult_restored_slingshot
		has_megastructure = quantum_catapult_ruined
		has_megastructure = quantum_catapult_ruined_slingshot
	}
}
modifier = {
	factor = 2
	has_galactic_wonders = yes
}
modifier = {
	factor = 6
	has_ascension_perk = ap_master_builders
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_quantum_catapult
		}
	}
}
modifier = {
	factor = @ap_grasp_the_void_travel_tech
	has_ascension_perk = ap_grasp_the_void
}
modifier = {
	factor = @eager_explorer_effect
	is_eager_explorer_empire = yes
}

Quantum Catapult: questions

How do I get Quantum Catapult in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 physics research options once tier 3 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Quantum Catapult do?

It unlocks Quantum Catapult (bypass), Living Metal Construction (edict), Quantum Catapult (megastructure), Quantum Catapult Single Array (megastructure), Quantum Catapult Site (megastructure) and Quantum Catapult Twin Arrays (megastructure).

What is the ID of Quantum Catapult?

The technology's ID is tech_quantum_catapult. To get it with the console: research_technology tech_quantum_catapult (Stellaris 4.5.2).

How much does Quantum Catapult cost?

8,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_overlord_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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