
Mechanist
Mechanist is an origin in Stellaris 4.5.2. Requirements: Is some degree of Materialist. Not with Gestalt Consciousness, civic Permanent Employment and species Machine. It gives +15% Mechanical Pop Assembly Speed, +1 Mechanical Species Trait Picks and +2 Mechanical Modification Points.
What Mechanist does
The game's own effect text (the civic's description key), then its modifier lines as the game prints them.
- Robot
Pops: 800
- Mechanical Trait: Adaptive Frames
- Homeworld: Robot Assembly Plant
- Additional Starting Technologies:
- Guaranteed Research Options: Machine Template System
- +15%Mechanical Pop Assembly Speed
- +1Mechanical Species Trait Picks
- +2Mechanical Modification Points
Requirements
Read from the potential and possible blocks (the game's list rules: ethics, authority, civics, origin, species); the wording is ours, the quoted rule texts are the game's.
- Not: Ethic: Gestalt Consciousness
- Is some degree of Materialist
- Not: Civic: Permanent Employment
- Not: Species archetype: Machine
In the game
This civilization has been preoccupied with the idea of metallic automatons since the early Steam Age. Although many said it could not be done, the first true robots left the assembly lines long before even rudimentary space flight was achieved.
Try it in the empire builder →
Mechanist: questions
What are the requirements for Mechanist in Stellaris?
Is some degree of Materialist. Not with Gestalt Consciousness, civic Permanent Employment and species Machine.
What does the Mechanist origin do?
It gives +15% Mechanical Pop Assembly Speed, +1 Mechanical Species Trait Picks and +2 Mechanical Modification Points, plus the effects its description lists.
What is the ID of Mechanist?
origin_mechanists (Stellaris 4.5.2).
Source: common/governments/civics/00_origins.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776).