
Materialist is an ethic in Stellaris 4.5.2 that costs 1 of the 3 ethic points. It cannot be taken with Fanatic Spiritualist and Spiritualist. It gives -10% Robot Upkeep, +5% All Technology Research Speed and +50 Add Attunement with the Instrument of Desire.
What Materialist gives
Country modifiers from the ethic's country_modifier block, as the game prints them; then what the ethic allows or rules out (its tags, in the game's words).
- -10%Robot Upkeep
- +5%All Technology Research Speed
- +50Add Attunement with the Instrument of Desire
Allows Academic Privilege Living Standards
Cannot use AI Outlawed policy
Cannot use Robotic Workers Outlawed policy
Factions of Materialist pops
Pop factions whose guiding ethic this is (common/pop_faction_types), with the game's faction icons and election header.

Cannot be taken with
Civics that need Materialist
Civics whose rules name this ethic as needed (alone or as one of several); the list below them rules it out.
Origins and Materialist
In the game
As we reach for the stars, we must put away childish things; gods, spirits and other phantasms of the brain. Reality is cruel and unforgiving, yet we must steel ourselves and secure the survival of our race through the unflinching pursuit of science and technology.
Materialist: questions
How many points does Materialist cost?
1 of the 3 ethic points.
What is the opposite of Materialist?
Fanatic Spiritualist, Spiritualist: an empire cannot have both.
Which civics need Materialist?
Technocracy, Relentless Industrialists, Shareholder Values.
Source: common/ethics and common/governments, Stellaris Cygnus v4.5.2 (9776).