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Atmospheric Hallucinogen

Planet modifier

Atmospheric Hallucinogen is a planet modifier in Stellaris 4.5.2: +5% Biological Pop Happiness, +5% Lithoid Pop Happiness, +10% Physics Research from Jobs and -5% Worker Pop Resource Output. When the galaxy is made it can appear on these planet classes: Desert World, Tropical World, Arid World, Continental World, Ocean World and 6 more.

Planet classes
11
ID
pm_atmospheric_hallucinogen

What Atmospheric Hallucinogen does

On the planet that has it.

  • +5%Biological Pop Happiness
  • +5%Lithoid Pop Happiness
  • +10%Physics Research from Jobs
  • -5%Worker Pop Resource Output

Where it appears

The planet classes that can roll it when the galaxy is made, with the weight each adds (a higher weight, a likelier roll), and what rules it out.

Never when
  • The planet already has more than 1 planet modifier

In the game

The air of this planet contains a natural hallucinogen. While this does keep people happy, and indeed seems to aid the visualization of some of the more esoteric Physics problems, it also distracts people from other work.

ID

Planet modifierpm_atmospheric_hallucinogenIts modifieratmospheric_hallucinogen

Atmospheric Hallucinogen: questions

What does Atmospheric Hallucinogen do in Stellaris?

+5% Biological Pop Happiness, +5% Lithoid Pop Happiness, +10% Physics Research from Jobs and -5% Worker Pop Resource Output.

Which planets can have Atmospheric Hallucinogen?

When the galaxy is made: Desert World, Tropical World, Arid World, Continental World, Ocean World, Tundra World, Arctic World, Alpine World, Savanna World, Gaia World and Volcanic World.

From the game files · Stellaris Cygnus v4.5.2 (9776).

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