
High Gravity
High Gravity is a planet modifier in Stellaris 4.5.2: +10% Infrastructure Cost, -5% Habitability and +2 Max Districts. When the galaxy is made it can appear on these planet classes: Desert World, Tropical World, Arid World, Continental World, Ocean World and 7 more. The event "Morphing Landscapes" adds it.
What High Gravity does
On the planet that has it.
- +10%Infrastructure Cost
- -5%Habitability
- +2Max Districts
Where it appears
The planet classes that can roll it when the galaxy is made, with the weight each adds (a higher weight, a likelier roll), and what rules it out.
Desert Worldweight 10
Tropical Worldweight 10
Arid Worldweight 10
Continental Worldweight 10
Ocean Worldweight 10
Tundra Worldweight 10
Arctic Worldweight 10
Alpine Worldweight 10
Savanna Worldweight 10
Volcanic Worldweight 5
Relic Worldweight 10
Tomb Worldweight 10
- All of
- Planet size less than 12
- Any of
- Planet class: Desert World
- Planet class: Tropical World
- Planet class: Continental World
- Planet class: Ocean World
- Planet class: Arctic World
- Planet class: Tundra World
- Planet class: Arid World
- Planet class: Alpine World
- Planet class: Savanna World
- Planet class: Relic World
- Planet class: Tomb World
- Planet class: Volcanic World
- Planet modifier: Low Gravity
- The planet already has more than 1 planet modifier
Events that add High Gravity
- Morphing LandscapesEventOption: “Leave”Lasts until removed
In the game
This planet is unusually dense and so has uncomfortably high gravity.
ID
pm_high_gravityIts modifierhigh_gravityHigh Gravity: questions
What does High Gravity do in Stellaris?
+10% Infrastructure Cost, -5% Habitability and +2 Max Districts.
Which planets can have High Gravity?
When the galaxy is made: Desert World, Tropical World, Arid World, Continental World, Ocean World, Tundra World, Arctic World, Alpine World, Savanna World, Volcanic World, Relic World and Tomb World.
From the game files · Stellaris Cygnus v4.5.2 (9776).
