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Advanced Storm Manipulation

Tier 3 physics technology · Field Manipulation
PhysicsTier 3Field ManipulationRareCosmic Storms

Advanced Storm Manipulation is a rare tier 3 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 4,000 research. It needs Storm Manipulation. It unlocks Advanced Storm Attraction Center and Advanced Storm Repulsion Center. Console: research_technology tech_advanced_storm_manipulation.

Advanced Storm ManipulationField Manipulation· tier 34,000
Base cost
4,000 (scripted)
Area
Physics
Tier
3
Draw weight
65
Path from start
2 techs, 7,500 research
ID
tech_advanced_storm_manipulation

What Advanced Storm Manipulation unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Advanced Storm Manipulation

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 65) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 2 technologies, 7,500 base research with this one
  1. Planetary Storm Negation1,000 · tier 1
  2. Storm Manipulation2,500 · tier 2
Conditions (potential)
  • DLC: cosmic storms

In the game

Continued study into astrometeorology grants us the power to more precisely bend and manipulate Cosmic Storms to our own needs.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_advanced_storm_manipulation
Draw weight script, as in common/technology/00_cosmic_storm_tech.txt
modifier = {
	factor = 1.2
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_shared_knowledge
}
modifier = {
	factor = 1.5
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_protection_initiative
}
modifier = {
	factor = 1.75
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_galactic_management
}
modifier = {
	factor = 10000
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_utilization_protocols
}
modifier = {
	factor = 10000
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_manipulation_mandate
}
modifier = {
	factor = value:storm_callers_councilor_tech_discovery_chance_multiplier
	any_owned_leader = {
		is_councilor = yes
		OR = {
			is_councilor_type = councilor_storm_callers
			is_councilor_type = councilor_storm_callers_megacorp
		}
	}
}
modifier = {
	factor = @storm_chasers_storm_tech_weight_mult
	has_origin = origin_storm_chasers
}
modifier = {
	factor = 0.5
	num_cosmic_storms_encountered < 5
}

Advanced Storm Manipulation: questions

How do I get Advanced Storm Manipulation in Stellaris?

Research Storm Manipulation first (2 technologies in the whole chain); then Advanced Storm Manipulation can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Advanced Storm Manipulation do?

It unlocks Galactic Weather Control (ascension perk), Advanced Storm Attraction Center (building) and Advanced Storm Repulsion Center (building).

What is the ID of Advanced Storm Manipulation?

The technology's ID is tech_advanced_storm_manipulation. To get it with the console: research_technology tech_advanced_storm_manipulation (Stellaris 4.5.2).

How much does Advanced Storm Manipulation cost?

4,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_cosmic_storm_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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