
Planetary Storm Negation
Planetary Storm Negation is a tier 1 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 1,000 research. It has no prerequisite technology. It unlocks Storm Relief Center and leads to 3 technologies. Console: research_technology tech_industrial_storm_protection.
What Planetary Storm Negation does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +1Cosmic Storm Protection Tech Level
What Planetary Storm Negation unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Planetary Storm Negation
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
It needs no other technology.
- DLC: cosmic storms
What Planetary Storm Negation leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Planetary Storm Negation
- Wilderness empire
In the game
This nexus of weather communication mitigates the harm done by cosmic weather disasters. Production will suffer less from a passing galactic tempest.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_industrial_storm_protectionDraw weight script, as in common/technology/00_cosmic_storm_tech.txt
modifier = {
factor = 1.2
is_galactic_community_member = yes
is_active_resolution = resolution_cosmic_storms_shared_knowledge
}
modifier = {
factor = 1.5
is_galactic_community_member = yes
is_active_resolution = resolution_cosmic_storms_protection_initiative
}
modifier = {
factor = 1.75
is_galactic_community_member = yes
is_active_resolution = resolution_cosmic_storms_galactic_management
}
modifier = {
factor = 10000
is_galactic_community_member = yes
is_active_resolution = resolution_cosmic_storms_utilization_protocols
}
modifier = {
factor = 10000
is_galactic_community_member = yes
is_active_resolution = resolution_cosmic_storms_manipulation_mandate
}
modifier = {
factor = value:storm_callers_councilor_tech_discovery_chance_multiplier
any_owned_leader = {
is_councilor = yes
OR = {
is_councilor_type = councilor_storm_callers
is_councilor_type = councilor_storm_callers_megacorp
}
}
}
modifier = {
factor = @storm_chasers_storm_tech_weight_mult
has_origin = origin_storm_chasers
}
modifier = {
factor = 0
is_nomadic = no
num_cosmic_storms_encountered < 1
}
modifier = {
factor = 2
OR = {
has_origin = origin_storm_chasers
has_storm_attraction_civic = yes
}
}Planetary Storm Negation: questions
How do I get Planetary Storm Negation in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 1 is open. It also has conditions (see Requirements on this page).
What does Planetary Storm Negation do?
It gives +1 Cosmic Storm Protection Tech Level. It unlocks Storm Relief Center (building). It leads to Cosmic Weather Models, Planetary Storm Nullification and Storm Manipulation.
What is the ID of Planetary Storm Negation?
The technology's ID is tech_industrial_storm_protection. To get it with the console: research_technology tech_industrial_storm_protection (Stellaris 4.5.2).
How much does Planetary Storm Negation cost?
1,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_cosmic_storm_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.