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Planetary Storm Negation

Tier 1 engineering technology · Industry
EngineeringTier 1IndustryCosmic Storms

Planetary Storm Negation is a tier 1 engineering technology (Industry) in Stellaris 4.5.2. Its base cost is 1,000 research. It has no prerequisite technology. It unlocks Storm Relief Center and leads to 3 technologies. Console: research_technology tech_industrial_storm_protection.

Planetary Storm NegationIndustry· tier 11,000
Base cost
1,000 (scripted)
Area
Engineering
Tier
1
Draw weight
100
Path from start
none
ID
tech_industrial_storm_protection

What Planetary Storm Negation does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +1Cosmic Storm Protection Tech Level

What Planetary Storm Negation unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Planetary Storm Negation

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.

It needs no other technology.

Conditions (potential)
  • DLC: cosmic storms

What Planetary Storm Negation leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Planetary Storm Negation
    • Wilderness empire

In the game

This nexus of weather communication mitigates the harm done by cosmic weather disasters. Production will suffer less from a passing galactic tempest.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_industrial_storm_protection
Draw weight script, as in common/technology/00_cosmic_storm_tech.txt
modifier = {
	factor = 1.2
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_shared_knowledge
}
modifier = {
	factor = 1.5
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_protection_initiative
}
modifier = {
	factor = 1.75
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_galactic_management
}
modifier = {
	factor = 10000
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_utilization_protocols
}
modifier = {
	factor = 10000
	is_galactic_community_member = yes
	is_active_resolution = resolution_cosmic_storms_manipulation_mandate
}
modifier = {
	factor = value:storm_callers_councilor_tech_discovery_chance_multiplier
	any_owned_leader = {
		is_councilor = yes
		OR = {
			is_councilor_type = councilor_storm_callers
			is_councilor_type = councilor_storm_callers_megacorp
		}
	}
}
modifier = {
	factor = @storm_chasers_storm_tech_weight_mult
	has_origin = origin_storm_chasers
}
modifier = {
	factor = 0
	is_nomadic = no
	num_cosmic_storms_encountered < 1
}
modifier = {
	factor = 2
	OR = {
		has_origin = origin_storm_chasers
		has_storm_attraction_civic = yes
	}
}

Planetary Storm Negation: questions

How do I get Planetary Storm Negation in Stellaris?

It has no prerequisite: it can be drawn as one of the 3 engineering research options once tier 1 is open. It also has conditions (see Requirements on this page).

What does Planetary Storm Negation do?

It gives +1 Cosmic Storm Protection Tech Level. It unlocks Storm Relief Center (building). It leads to Cosmic Weather Models, Planetary Storm Nullification and Storm Manipulation.

What is the ID of Planetary Storm Negation?

The technology's ID is tech_industrial_storm_protection. To get it with the console: research_technology tech_industrial_storm_protection (Stellaris 4.5.2).

How much does Planetary Storm Negation cost?

1,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_cosmic_storm_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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