
Antimatter Power
Antimatter Power is a tier 3 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Cold Fusion Power. It unlocks Antimatter Metabolism, Antimatter Reactor, Cold Fusion Metabolism and 1 more and leads to 2 technologies. Console: research_technology tech_antimatter_power.
What Antimatter Power does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Component: Antimatter ReactorAntimatter Reactor By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.
What Antimatter Power unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Antimatter Metabolism
Antimatter Metabolism
Antimatter Metabolism
Antimatter Metabolism
Antimatter Metabolism
Antimatter Metabolism
Antimatter Metabolism
Antimatter Metabolism
Antimatter Reactor
Antimatter Reactor
Antimatter Reactor
Antimatter Reactor
Antimatter Reactor
Antimatter Reactor
Antimatter Reactor
Antimatter Reactor
Cold Fusion Metabolism
Cold Fusion Reactor
How to get Antimatter Power
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 3 technologies, 8,750 base research with this one
What Antimatter Power leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Antimatter Metabolism
- Uses bio-ships
In the game
By harnessing the energy produced by matter/antimatter annihilations, our efficiency at generating ship power will be orders of magnitude better than fusion.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_antimatter_powerDraw weight script, as in common/technology/00_phys_tech.txt
factor = 2
modifier = {
factor = 2
OR = {
has_technology = tech_battleships
has_technology = tech_stingers
}
}Antimatter Power: questions
How do I get Antimatter Power in Stellaris?
Research Cold Fusion Power first (3 technologies in the whole chain); then Antimatter Power can be drawn as one of the 3 physics research options.
What does Antimatter Power do?
It unlocks Antimatter Metabolism (ship component), Antimatter Reactor (ship component), Cold Fusion Metabolism (ship component) and Cold Fusion Reactor (ship component). It leads to Advanced Reactor Boosters and Zero Point Power.
What is the ID of Antimatter Power?
The technology's ID is tech_antimatter_power. To get it with the console: research_technology tech_antimatter_power (Stellaris 4.5.2).
How much does Antimatter Power cost?
5,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.