
Doctrine: Strange Loop
Doctrine: Strange Loop is a rare tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 4,000 research. It has no prerequisite technology. It leads to Omega Theory. Console: research_technology tech_akx_worm_2.
What Doctrine: Strange Loop does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Future Glimpse: Omega TheoryFuture Glimpse An inkling of coming perspectives and past affections. Half of a whole, useless on its own; when complete may allow our scientists to stumble upon the Omega Theory technology.
How to get Doctrine: Strange Loop
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
It needs no other technology.
What Doctrine: Strange Loop leads to
Technologies that list it as a prerequisite.
In the game
A set of social protocols based on paradoxical intuition, and on love. When we know the System of the Loop, we learn that we can influence by receiving instructions, as well as giving them.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_akx_worm_2Draw weight script, as in common/technology/00_horizonsignal_tech.txt
modifier = {
factor = 0
always = yes
}Doctrine: Strange Loop: questions
How do I get Doctrine: Strange Loop in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 3 is open. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project.
What does Doctrine: Strange Loop do?
It leads to Omega Theory.
What is the ID of Doctrine: Strange Loop?
The technology's ID is tech_akx_worm_2. To get it with the console: research_technology tech_akx_worm_2 (Stellaris 4.5.2).
How much does Doctrine: Strange Loop cost?
4,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_horizonsignal_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.