
Ecological Adaptation
Ecological Adaptation is a tier 3 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Terrestrial Sculpting. Console: research_technology tech_ecological_adaptation.
How to get Ecological Adaptation
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
In the game
By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_ecological_adaptationDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 1.25
has_tradition = tr_expansion_adopt
}Ecological Adaptation: questions
How do I get Ecological Adaptation in Stellaris?
Research Terrestrial Sculpting first; then Ecological Adaptation can be drawn as one of the 3 society research options.
What is the ID of Ecological Adaptation?
The technology's ID is tech_ecological_adaptation. To get it with the console: research_technology tech_ecological_adaptation (Stellaris 4.5.2).
How much does Ecological Adaptation cost?
5,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.