StellarisDB

Ecological Adaptation

Tier 3 society technology · New Worlds
SocietyTier 3New Worlds

Ecological Adaptation is a tier 3 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 5,000 research. It needs Terrestrial Sculpting. Console: research_technology tech_ecological_adaptation.

Ecological AdaptationNew Worlds· tier 35,000
Base cost
5,000
Area
Society
Tier
3
Draw weight
60
Path from start
1 techs, 8,000 research
ID
tech_ecological_adaptation

How to get Ecological Adaptation

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 60) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

In the game

By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_ecological_adaptation
Draw weight script, as in common/technology/00_soc_tech.txt
modifier = {
	factor = 1.25
	has_tradition = tr_expansion_adopt
}

Ecological Adaptation: questions

How do I get Ecological Adaptation in Stellaris?

Research Terrestrial Sculpting first; then Ecological Adaptation can be drawn as one of the 3 society research options.

What is the ID of Ecological Adaptation?

The technology's ID is tech_ecological_adaptation. To get it with the console: research_technology tech_ecological_adaptation (Stellaris 4.5.2).

How much does Ecological Adaptation cost?

5,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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