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Armor Hardening

Tier 2 engineering technology · Materials
EngineeringTier 2Materials

Armor Hardening is a tier 2 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Ceramo-Metal Alloys and Rare Crystal Manufacturing. It unlocks Reactive Armor and Reactive Scales and leads to Adaptive Armor Hardening. Console: research_technology tech_armor_hardeners_1.

Armor HardeningMaterials· tier 23,000
Base cost
3,000
Area
Engineering
Tier
2
Draw weight
70
Path from start
6 techs, 9,750 research
ID
tech_armor_hardeners_1

What Armor Hardening unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Armor Hardening

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 6 technologies, 9,750 base research with this one
  1. Nanocomposite Materialsstarting tech
  2. Industrial Basestarting tech
  3. Ceramo-Metal Materials1,250 · tier 1
  4. Holographic Casts1,500 · tier 1
  5. Rare Crystal Manufacturing2,000 · tier 2
  6. Ceramo-Metal Alloys2,000 · tier 2

What Armor Hardening leads to

Technologies that list it as a prerequisite.

In the game

Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_armor_hardeners_1

Armor Hardening: questions

How do I get Armor Hardening in Stellaris?

Research Ceramo-Metal Alloys and Rare Crystal Manufacturing first (6 technologies in the whole chain); then Armor Hardening can be drawn as one of the 3 engineering research options.

What does Armor Hardening do?

It unlocks Reactive Armor (ship component), Reactive Scales (ship component) and Arkship Armor Hardener (starbase building). It leads to Adaptive Armor Hardening.

What is the ID of Armor Hardening?

The technology's ID is tech_armor_hardeners_1. To get it with the console: research_technology tech_armor_hardeners_1 (Stellaris 4.5.2).

How much does Armor Hardening cost?

3,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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