
Armor Hardening
Armor Hardening is a tier 2 engineering technology (Materials) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Ceramo-Metal Alloys and Rare Crystal Manufacturing. It unlocks Reactive Armor and Reactive Scales and leads to Adaptive Armor Hardening. Console: research_technology tech_armor_hardeners_1.
What Armor Hardening unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Arkship Armor Hardenercondition
How to get Armor Hardening
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 6 technologies, 9,750 base research with this one
What Armor Hardening leads to
Technologies that list it as a prerequisite.
In the game
Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_armor_hardeners_1Armor Hardening: questions
How do I get Armor Hardening in Stellaris?
Research Ceramo-Metal Alloys and Rare Crystal Manufacturing first (6 technologies in the whole chain); then Armor Hardening can be drawn as one of the 3 engineering research options.
What does Armor Hardening do?
It unlocks Reactive Armor (ship component), Reactive Scales (ship component) and Arkship Armor Hardener (starbase building). It leads to Adaptive Armor Hardening.
What is the ID of Armor Hardening?
The technology's ID is tech_armor_hardeners_1. To get it with the console: research_technology tech_armor_hardeners_1 (Stellaris 4.5.2).
How much does Armor Hardening cost?
3,000 engineering research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_eng_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.