
Autonomous Agents
Autonomous Agents is a tier 2 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Colonial Centralization. It leads to Embodied Dynamism. Console: research_technology tech_autonomous_agents.
What Autonomous Agents does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +1
Monthly Influence - +1Envoy Capacity
How to get Autonomous Agents
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 3 technologies, 6,500 base research with this one
What Autonomous Agents leads to
Technologies that list it as a prerequisite.
In the game
Semi-independent units have proved critical to the success of the greater whole.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_autonomous_agentsDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0.5
num_owned_planets < 5
}
modifier = {
factor = 1.5
num_owned_planets > 5
}
modifier = {
factor = 1.5
num_owned_planets > 6
}
modifier = {
factor = 1.5
num_owned_planets > 7
}Autonomous Agents: questions
How do I get Autonomous Agents in Stellaris?
Research Colonial Centralization first (3 technologies in the whole chain); then Autonomous Agents can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Autonomous Agents do?
It gives +1 Monthly Influence and +1 Envoy Capacity. It leads to Embodied Dynamism.
What is the ID of Autonomous Agents?
The technology's ID is tech_autonomous_agents. To get it with the console: research_technology tech_autonomous_agents (Stellaris 4.5.2).
How much does Autonomous Agents cost?
3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.