
Atmospheric Filtering
Atmospheric Filtering is a tier 2 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs New Worlds Protocol. It leads to Hostile Environment Adaptation. Console: research_technology tech_colonization_2.
What Atmospheric Filtering does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Habitability
How to get Atmospheric Filtering
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
The whole research path: 2 technologies, 1,500 base research with this one
What Atmospheric Filtering leads to
Technologies that list it as a prerequisite.
In the game
By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_colonization_2Atmospheric Filtering: questions
How do I get Atmospheric Filtering in Stellaris?
Research New Worlds Protocol first (2 technologies in the whole chain); then Atmospheric Filtering can be drawn as one of the 3 society research options.
What does Atmospheric Filtering do?
It gives +5% Habitability. It leads to Hostile Environment Adaptation.
What is the ID of Atmospheric Filtering?
The technology's ID is tech_colonization_2. To get it with the console: research_technology tech_colonization_2 (Stellaris 4.5.2).
How much does Atmospheric Filtering cost?
1,500 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.