
Embodied Dynamism
Embodied Dynamism is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Autonomous Agents. Console: research_technology tech_embodied_dynamism.
What Embodied Dynamism does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +1Official Capacity
- +1Commander Capacity
- +1Scientist Capacity
- +1External Leader Pool
- +1Envoy Capacity
How to get Embodied Dynamism
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 4 technologies, 12,500 base research with this one
In the game
Initiative and some measure of ambition must be promoted in our autonomous leader units, while still making certain that they do not stray too far from the directives of the core intelligence.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_embodied_dynamismDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0.5
num_owned_planets < 7
}
modifier = {
factor = 1.5
num_owned_planets > 8
}
modifier = {
factor = 1.5
num_owned_planets > 9
}
modifier = {
factor = 1.5
num_owned_planets > 10
}Embodied Dynamism: questions
How do I get Embodied Dynamism in Stellaris?
Research Autonomous Agents first (4 technologies in the whole chain); then Embodied Dynamism can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does Embodied Dynamism do?
It gives +1 Official Capacity, +1 Commander Capacity, +1 Scientist Capacity, +1 External Leader Pool and +1 Envoy Capacity.
What is the ID of Embodied Dynamism?
The technology's ID is tech_embodied_dynamism. To get it with the console: research_technology tech_embodied_dynamism (Stellaris 4.5.2).
How much does Embodied Dynamism cost?
6,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.