
Climate Restoration
Climate Restoration is a tier 4 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 8,000 research. It needs Terrestrial Sculpting. Console: research_technology tech_climate_restoration.
What Climate Restoration does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Feature: Climate RestorationClimate Restoration Allows us to terraform ecologically devastated worlds.
What Climate Restoration unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Detoxcondition
Hive Worldscondition
Machine Worldscondition
World Shapercondition
How to get Climate Restoration
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 45) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.
In the game
By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_climate_restorationDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 1.25
has_tradition = tr_expansion_adopt
}Climate Restoration: questions
How do I get Climate Restoration in Stellaris?
Research Terrestrial Sculpting first; then Climate Restoration can be drawn as one of the 3 society research options.
What does Climate Restoration do?
It unlocks Detox (ascension perk), Hive Worlds (ascension perk), Machine Worlds (ascension perk) and World Shaper (ascension perk).
What is the ID of Climate Restoration?
The technology's ID is tech_climate_restoration. To get it with the console: research_technology tech_climate_restoration (Stellaris 4.5.2).
How much does Climate Restoration cost?
8,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.