
Terrestrial Sculpting
Terrestrial Sculpting is a tier 2 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 3,000 research. It has no prerequisite technology. It unlocks Terraforming Gas and leads to 3 technologies. Console: research_technology tech_terrestrial_sculpting.
What Terrestrial Sculpting unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
Hydrocentriccondition
Hostile Fauna Removalcondition
Planetary Weather Control Systemscondition
Soil Rehabilitationcondition
How to get Terrestrial Sculpting
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.
It needs no other technology.
- Not: Nomadic empire
What Terrestrial Sculpting leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Terrestrial Sculpting
- Wilderness empire
In the game
There is no simple solution to the problem of macro-scale reshaping of planetary crusts - only bigger trowels and orbitally-deployed drills.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_terrestrial_sculptingDraw weight script, as in common/technology/00_soc_tech.txt
factor = 1.5
modifier = {
factor = 0
is_lithoid_devouring_swarm = yes
}
modifier = {
factor = 1.25
has_tradition = tr_expansion_adopt
}
modifier = {
factor = 1.25
has_aquatic_trait = yes
}
modifier = {
factor = 1.25
has_origin = origin_life_seeded
}
modifier = {
add = 5
has_origin = origin_wilderness
}Terrestrial Sculpting: questions
How do I get Terrestrial Sculpting in Stellaris?
It has no prerequisite: it can be drawn as one of the 3 society research options once tier 2 is open. It also has conditions (see Requirements on this page).
What does Terrestrial Sculpting do?
It unlocks Hydrocentric (ascension perk), Hostile Fauna Removal (decision), Planetary Weather Control Systems (decision), Soil Rehabilitation (decision) and Terraforming Gas (edict). It leads to Climate Restoration, Ecological Adaptation and Volcanic Terraforming.
What is the ID of Terrestrial Sculpting?
The technology's ID is tech_terrestrial_sculpting. To get it with the console: research_technology tech_terrestrial_sculpting (Stellaris 4.5.2).
How much does Terrestrial Sculpting cost?
3,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.