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Basic Cloaking Fields

Tier 2 physics technology · Field Manipulation
PhysicsTier 2Field ManipulationRareFirst Contact Story Pack

Basic Cloaking Fields is a rare tier 2 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Improved Deflectors. It unlocks Obsidian Veil, Basic Cloaking Field Generator, Confidential Research and 2 more and leads to Advanced Cloaking Fields. Console: research_technology tech_cloaking_1.

Basic Cloaking FieldsField Manipulation· tier 23,000
Base cost
3,000
Area
Physics
Tier
2
Draw weight
70
Path from start
2 techs, 4,500 research
ID
tech_cloaking_1

What Basic Cloaking Fields does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Basic Cloaking Field Generator
    Basic Cloaking Field Generator A modified particle field allows our vessels to effectively 'hide' in open space. However, this comes at the cost of destabilizing other forms of energy shielding which would otherwise protect the ship.

What Basic Cloaking Fields unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Basic Cloaking Fields

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 2 technologies, 4,500 base research with this one
  1. Deflectorsstarting tech
  2. Improved Deflectors1,500 · tier 1
Conditions (potential)
  • DLC: first contact

What Basic Cloaking Fields leads to

Technologies that list it as a prerequisite.

In the game

A modified particle field allows our vessels to effectively 'hide' in open space. However, this comes at the cost of destabilizing other forms of energy shielding which would otherwise protect the ship.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_cloaking_1
Draw weight script, as in common/technology/00_first_contact_tech.txt
modifier = {
	factor = value:tech_weight_likelihood
	has_trait_in_council = {
		TRAIT = leader_trait_curator
	}
}
modifier = {
	factor = value:tech_weight_likelihood
	has_trait_in_council = {
		TRAIT = leader_trait_fotd_scientist
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_cloaking_1
		}
	}
}
modifier = {
	factor = 5
	has_tradition = tr_subterfuge_adopt
}
modifier = {
	factor = 2
	has_cloaking_civic_or_origin = yes
}

Basic Cloaking Fields: questions

How do I get Basic Cloaking Fields in Stellaris?

Research Improved Deflectors first (2 technologies in the whole chain); then Basic Cloaking Fields can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Basic Cloaking Fields do?

It unlocks Obsidian Veil (edict), Basic Cloaking Field Generator (ship component), Waystation Cloaking (starbase module), Confidential Research (trait), Leader Trait Explorer Cloaking Focus 2 (trait) and Leader Trait Explorer Cloaking Focus 3 (trait). It leads to Advanced Cloaking Fields.

What is the ID of Basic Cloaking Fields?

The technology's ID is tech_cloaking_1. To get it with the console: research_technology tech_cloaking_1 (Stellaris 4.5.2).

How much does Basic Cloaking Fields cost?

3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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