
Basic Cloaking Fields
Basic Cloaking Fields is a rare tier 2 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Improved Deflectors. It unlocks Obsidian Veil, Basic Cloaking Field Generator, Confidential Research and 2 more and leads to Advanced Cloaking Fields. Console: research_technology tech_cloaking_1.
What Basic Cloaking Fields does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- Unlocks Component: Basic Cloaking Field GeneratorBasic Cloaking Field Generator A modified particle field allows our vessels to effectively 'hide' in open space. However, this comes at the cost of destabilizing other forms of energy shielding which would otherwise protect the ship.
What Basic Cloaking Fields unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Basic Cloaking Fields
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.
The whole research path: 2 technologies, 4,500 base research with this one
- DLC: first contact
What Basic Cloaking Fields leads to
Technologies that list it as a prerequisite.
In the game
A modified particle field allows our vessels to effectively 'hide' in open space. However, this comes at the cost of destabilizing other forms of energy shielding which would otherwise protect the ship.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_cloaking_1Draw weight script, as in common/technology/00_first_contact_tech.txt
modifier = {
factor = value:tech_weight_likelihood
has_trait_in_council = {
TRAIT = leader_trait_curator
}
}
modifier = {
factor = value:tech_weight_likelihood
has_trait_in_council = {
TRAIT = leader_trait_fotd_scientist
}
}
modifier = {
factor = @federation_perk_factor
has_federation = yes
federation = {
has_federation_perk = rare_tech_boost
any_member = {
has_technology = tech_cloaking_1
}
}
}
modifier = {
factor = 5
has_tradition = tr_subterfuge_adopt
}
modifier = {
factor = 2
has_cloaking_civic_or_origin = yes
}Basic Cloaking Fields: questions
How do I get Basic Cloaking Fields in Stellaris?
Research Improved Deflectors first (2 technologies in the whole chain); then Basic Cloaking Fields can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).
What does Basic Cloaking Fields do?
It unlocks Obsidian Veil (edict), Basic Cloaking Field Generator (ship component), Waystation Cloaking (starbase module), Confidential Research (trait), Leader Trait Explorer Cloaking Focus 2 (trait) and Leader Trait Explorer Cloaking Focus 3 (trait). It leads to Advanced Cloaking Fields.
What is the ID of Basic Cloaking Fields?
The technology's ID is tech_cloaking_1. To get it with the console: research_technology tech_cloaking_1 (Stellaris 4.5.2).
How much does Basic Cloaking Fields cost?
3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.