
Improved Deflectors
Improved Deflectors is a tier 1 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Deflectors. It unlocks Improved Energy Epidermis, Large Improved Deflector Musculature, Large Improved Deflectors and 4 more and leads to 2 technologies. Console: research_technology tech_shields_2.
What Improved Deflectors does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%Army Health
What Improved Deflectors unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Improved Deflectors
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
What Improved Deflectors leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Improved Deflectors
- Uses bio-ships
In the game
These updated deflector screens are capable of soaking up even more punishment before they overload.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_shields_2Draw weight script, as in common/technology/00_phys_tech.txt
factor = 1.25
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = bulwark
}
}Improved Deflectors: questions
How do I get Improved Deflectors in Stellaris?
Research Deflectors first; then Improved Deflectors can be drawn as one of the 3 physics research options.
What does Improved Deflectors do?
It gives +5% Army Health. It unlocks Improved Energy Epidermis (ship component), Large Improved Deflector Musculature (ship component), Large Improved Deflectors (ship component), Medium Improved Deflector Musculature (ship component), Medium Improved Deflectors (ship component), Small Improved Deflector Musculature (ship component) and 1 more. It leads to Basic Cloaking Fields and Shields.
What is the ID of Improved Deflectors?
The technology's ID is tech_shields_2. To get it with the console: research_technology tech_shields_2 (Stellaris 4.5.2).
How much does Improved Deflectors cost?
1,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.