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Advanced Cloaking Fields

Tier 3 physics technology · Field Manipulation
PhysicsTier 3Field ManipulationRareFirst Contact Story Pack

Advanced Cloaking Fields is a rare tier 3 physics technology (Field Manipulation) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Basic Cloaking Fields and Shields. It unlocks Advanced Cloaking Field Generator and leads to Elite Cloaking Fields. Console: research_technology tech_cloaking_2.

Advanced Cloaking FieldsField Manipulation· tier 36,000
Base cost
6,000
Area
Physics
Tier
3
Draw weight
50
Path from start
4 techs, 13,500 research
ID
tech_cloaking_2

What Advanced Cloaking Fields does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Advanced Cloaking Field Generator
    Advanced Cloaking Field Generator Advancements in rare crystal lensing technology have greatly improved cloaking efficiency.

What Advanced Cloaking Fields unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Advanced Cloaking Fields

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area. As a rare technology it is drawn less often, and some rare ones only appear after an event, a relic or a special project.

The whole research path: 4 technologies, 13,500 base research with this one
  1. Deflectorsstarting tech
  2. Improved Deflectors1,500 · tier 1
  3. Shields3,000 · tier 2
  4. Basic Cloaking Fields3,000 · tier 2
Conditions (potential)
  • DLC: first contact

What Advanced Cloaking Fields leads to

Technologies that list it as a prerequisite.

In the game

Advancements in rare crystal lensing technology have greatly improved cloaking efficiency.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_cloaking_2
Draw weight script, as in common/technology/00_first_contact_tech.txt
modifier = {
	factor = 0
	NOR = {
		has_technology = tech_mine_exotic_gases
		has_technology = tech_exotic_gases
		has_country_flag = has_market_access
	}
}
modifier = {
	factor = value:tech_weight_likelihood
	has_trait_in_council = {
		TRAIT = leader_trait_curator
	}
}
modifier = {
	factor = value:tech_weight_likelihood
	has_trait_in_council = {
		TRAIT = leader_trait_fotd_scientist
	}
}
modifier = {
	factor = @federation_perk_factor
	has_federation = yes
	federation = {
		has_federation_perk = rare_tech_boost
		any_member = {
			has_technology = tech_cloaking_2
		}
	}
}
modifier = {
	factor = 5
	has_tradition = tr_subterfuge_adopt
}
modifier = {
	factor = 2
	has_cloaking_civic_or_origin = yes
}

Advanced Cloaking Fields: questions

How do I get Advanced Cloaking Fields in Stellaris?

Research Basic Cloaking Fields and Shields first (4 technologies in the whole chain); then Advanced Cloaking Fields can be drawn as one of the 3 physics research options. It is a rare technology: its draw weight is low, and some are only offered after an event, a relic or a special project. It also has conditions (see Requirements on this page).

What does Advanced Cloaking Fields do?

It unlocks Advanced Cloaking Field Generator (ship component). It leads to Elite Cloaking Fields.

What is the ID of Advanced Cloaking Fields?

The technology's ID is tech_cloaking_2. To get it with the console: research_technology tech_cloaking_2 (Stellaris 4.5.2).

How much does Advanced Cloaking Fields cost?

6,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_first_contact_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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