
Deflectors
Deflectors is a tier 0 physics technology (Field Manipulation) in Stellaris 4.5.2. Empires start with it. It has no prerequisite technology. It unlocks Energy Epidermis, Large Deflector Musculature, Large Deflectors and 4 more and leads to Improved Deflectors. Console: research_technology tech_shields_1.
What Deflectors unlocks
Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.
How to get Deflectors
Empires that meet its conditions start with it (start_tech).
What Deflectors leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Deflectors
- Uses bio-ships
In the game
Energy deflector screens can stop a limited amount of incoming enemy fire before overloading. Their main drawback is that they consume large amounts of power.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_shields_1Deflectors: questions
How do I get Deflectors in Stellaris?
Every empire that meets its conditions starts with Deflectors.
What does Deflectors do?
It unlocks Energy Epidermis (ship component), Large Deflector Musculature (ship component), Large Deflectors (ship component), Medium Deflector Musculature (ship component), Medium Deflectors (ship component), Small Deflector Musculature (ship component) and 2 more. It leads to Improved Deflectors.
What is the ID of Deflectors?
The technology's ID is tech_shields_1. To get it with the console: research_technology tech_shields_1 (Stellaris 4.5.2).
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.