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Cold Fusion Power

Tier 2 physics technology · Particles
PhysicsTier 2Particles

Cold Fusion Power is a tier 2 physics technology (Particles) in Stellaris 4.5.2. Its base cost is 2,500 research. It needs Fusion Power. It unlocks Cold Fusion Metabolism and Cold Fusion Reactor and leads to Antimatter Power. Console: research_technology tech_cold_fusion_power.

Cold Fusion PowerParticles· tier 22,500
Base cost
2,500
Area
Physics
Tier
2
Draw weight
75
Path from start
2 techs, 3,750 research
ID
tech_cold_fusion_power

What Cold Fusion Power does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • Unlocks Component: Cold Fusion Reactor
    Cold Fusion Reactor The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.

What Cold Fusion Power unlocks

Everything in the game files that lists this technology as a prerequisite; “condition” marks objects that check for it in their conditions instead.

How to get Cold Fusion Power

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 75) and its weight modifiers. Tier 2 opens after 6 tier 1 technologies of the same area.

The whole research path: 2 technologies, 3,750 base research with this one
  1. Fission Powerstarting tech
  2. Fusion Power1,250 · tier 1

What Cold Fusion Power leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Cold Fusion Metabolism
    • Uses bio-ships

In the game

The ability to sustain a fusion reaction at relatively low temperatures will result in a new generation of fusion reactors for our ships.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_cold_fusion_power
Draw weight script, as in common/technology/00_phys_tech.txt
factor = 2
modifier = {
	factor = 2
	OR = {
		has_technology = tech_cruisers
		has_technology = tech_harbingers
	}
}

Cold Fusion Power: questions

How do I get Cold Fusion Power in Stellaris?

Research Fusion Power first (2 technologies in the whole chain); then Cold Fusion Power can be drawn as one of the 3 physics research options.

What does Cold Fusion Power do?

It unlocks Cold Fusion Metabolism (ship component) and Cold Fusion Reactor (ship component). It leads to Antimatter Power.

What is the ID of Cold Fusion Power?

The technology's ID is tech_cold_fusion_power. To get it with the console: research_technology tech_cold_fusion_power (Stellaris 4.5.2).

How much does Cold Fusion Power cost?

2,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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