
The Collective Self
The Collective Self is a tier 3 society technology (Statecraft) in Stellaris 4.5.2. Its base cost is 6,000 research. It needs Colonial Centralization. Console: research_technology tech_collective_self.
What The Collective Self does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +1Official Capacity
- +1Commander Capacity
- +1Scientist Capacity
- +1External Leader Pool
- +1Envoy Capacity
How to get The Collective Self
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 50) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 3 technologies, 9,500 base research with this one
In the game
Finding aspects of the self within the group is natural and inevitable; eventually those shared aspects must be valued higher than individual identities.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_collective_selfDraw weight script, as in common/technology/00_soc_tech.txt
modifier = {
factor = 0.5
num_owned_planets < 7
}
modifier = {
factor = 1.5
num_owned_planets > 8
}
modifier = {
factor = 1.5
num_owned_planets > 9
}
modifier = {
factor = 1.5
num_owned_planets > 10
}
modifier = {
factor = 1.5
is_authoritarian = yes
}The Collective Self: questions
How do I get The Collective Self in Stellaris?
Research Colonial Centralization first (3 technologies in the whole chain); then The Collective Self can be drawn as one of the 3 society research options. It also has conditions (see Requirements on this page).
What does The Collective Self do?
It gives +1 Official Capacity, +1 Commander Capacity, +1 Scientist Capacity, +1 External Leader Pool and +1 Envoy Capacity.
What is the ID of The Collective Self?
The technology's ID is tech_collective_self. To get it with the console: research_technology tech_collective_self (Stellaris 4.5.2).
How much does The Collective Self cost?
6,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.