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Eco-Integration Studies

Tier 4 society technology · New Worlds
SocietyTier 4New Worlds

Eco-Integration Studies is a tier 4 society technology (New Worlds) in Stellaris 4.5.2. Its base cost is 12,000 research. It needs Foreign Soil Enrichment. Console: research_technology tech_colonization_5.

Eco-Integration StudiesNew Worlds· tier 412,000
Base cost
12,000
Area
Society
Tier
4
Draw weight
35
Path from start
5 techs, 22,500 research
ID
tech_colonization_5

What Eco-Integration Studies does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%Habitability

How to get Eco-Integration Studies

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 35) and its weight modifiers. Tier 4 opens after 6 tier 3 technologies of the same area.

The whole research path: 5 technologies, 22,500 base research with this one
  1. Space Explorationstarting tech
  2. New Worlds Protocolstarting tech
  3. Atmospheric Filtering1,500 · tier 2
  4. Hostile Environment Adaptation3,000 · tier 2
  5. Foreign Soil Enrichment6,000 · tier 3

In the game

Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_colonization_5

Eco-Integration Studies: questions

How do I get Eco-Integration Studies in Stellaris?

Research Foreign Soil Enrichment first (5 technologies in the whole chain); then Eco-Integration Studies can be drawn as one of the 3 society research options.

What does Eco-Integration Studies do?

It gives +5% Habitability.

What is the ID of Eco-Integration Studies?

The technology's ID is tech_colonization_5. To get it with the console: research_technology tech_colonization_5 (Stellaris 4.5.2).

How much does Eco-Integration Studies cost?

12,000 society research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_soc_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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