StellarisDB

Automated Colony Ships

Tier 1 physics technology · Computing
PhysicsTier 1Computing

Automated Colony Ships is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Administrative AI and New Worlds Protocol. It leads to Self-Aware Colony Ships. Console: research_technology tech_cryostasis_1.

Automated Colony ShipsComputing· tier 11,500
Base cost
1,500
Area
Physics
Tier
1
Draw weight
90
Path from start
4 techs, 2,500 research
ID
tech_cryostasis_1

What Automated Colony Ships does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +50%Colony Development Speed

How to get Automated Colony Ships

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.

The whole research path: 4 technologies, 2,500 base research with this one
  1. Space Explorationstarting tech
  2. Scientific Methodstarting tech
  3. New Worlds Protocolstarting tech
  4. Administrative AI1,000 · tier 1
Conditions (potential)
  • Not: Nomadic empire

What Automated Colony Ships leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Seedling Incubation
    • Wilderness empire

In the game

By giving control of the colony ship to the on-board computer, the crew and colonists can be placed in suspended animation.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_cryostasis_1

Automated Colony Ships: questions

How do I get Automated Colony Ships in Stellaris?

Research Administrative AI and New Worlds Protocol first (4 technologies in the whole chain); then Automated Colony Ships can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).

What does Automated Colony Ships do?

It gives +50% Colony Development Speed. It leads to Self-Aware Colony Ships.

What is the ID of Automated Colony Ships?

The technology's ID is tech_cryostasis_1. To get it with the console: research_technology tech_cryostasis_1 (Stellaris 4.5.2).

How much does Automated Colony Ships cost?

1,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?