
Automated Colony Ships
Automated Colony Ships is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,500 research. It needs Administrative AI and New Worlds Protocol. It leads to Self-Aware Colony Ships. Console: research_technology tech_cryostasis_1.
What Automated Colony Ships does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +50%Colony Development Speed
How to get Automated Colony Ships
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 90) and its weight modifiers.
The whole research path: 4 technologies, 2,500 base research with this one
- Not: Nomadic empire
What Automated Colony Ships leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Seedling Incubation
- Wilderness empire
In the game
By giving control of the colony ship to the on-board computer, the crew and colonists can be placed in suspended animation.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_cryostasis_1Automated Colony Ships: questions
How do I get Automated Colony Ships in Stellaris?
Research Administrative AI and New Worlds Protocol first (4 technologies in the whole chain); then Automated Colony Ships can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).
What does Automated Colony Ships do?
It gives +50% Colony Development Speed. It leads to Self-Aware Colony Ships.
What is the ID of Automated Colony Ships?
The technology's ID is tech_cryostasis_1. To get it with the console: research_technology tech_cryostasis_1 (Stellaris 4.5.2).
How much does Automated Colony Ships cost?
1,500 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.