
Administrative AI
Administrative AI is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Scientific Method. It leads to 5 technologies. Console: research_technology tech_administrative_ai.
What Administrative AI does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +5%All Technology Research Speed
- +5%Upkeep for Researchers
How to get Administrative AI
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.
What Administrative AI leads to
Technologies that list it as a prerequisite.
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Administrative AI
In the game
Organizational circuitry rerouting academic fervor.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_administrative_aiDraw weight script, as in common/technology/00_phys_tech.txt
modifier = {
factor = 1.5
is_specialist_subject_type = {
TYPE = scholarium
}
}Administrative AI: questions
How do I get Administrative AI in Stellaris?
Research Scientific Method first; then Administrative AI can be drawn as one of the 3 physics research options.
What does Administrative AI do?
It gives +5% All Technology Research Speed and +5% Upkeep for Researchers. It leads to Automated Colony Ships, Automated Curation Algorithms, Market Analysis Algorithms, Self-Evolving Logic and Specialized Combat Computers.
What is the ID of Administrative AI?
The technology's ID is tech_administrative_ai. To get it with the console: research_technology tech_administrative_ai (Stellaris 4.5.2).
How much does Administrative AI cost?
1,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.