StellarisDB

Administrative AI

Tier 1 physics technology · Computing
PhysicsTier 1Computing

Administrative AI is a tier 1 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 1,000 research. It needs Scientific Method. It leads to 5 technologies. Console: research_technology tech_administrative_ai.

Administrative AIComputing· tier 11,000
Base cost
1,000
Area
Physics
Tier
1
Draw weight
100
Path from start
1 techs, 1,000 research
ID
tech_administrative_ai

What Administrative AI does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +5%All Technology Research Speed
  • +5%Upkeep for Researchers

How to get Administrative AI

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 100) and its weight modifiers.

What Administrative AI leads to

Technologies that list it as a prerequisite.

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

In the game

Organizational circuitry rerouting academic fervor.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_administrative_ai
Draw weight script, as in common/technology/00_phys_tech.txt
modifier = {
	factor = 1.5
	is_specialist_subject_type = {
		TYPE = scholarium
	}
}

Administrative AI: questions

How do I get Administrative AI in Stellaris?

Research Scientific Method first; then Administrative AI can be drawn as one of the 3 physics research options.

What does Administrative AI do?

It gives +5% All Technology Research Speed and +5% Upkeep for Researchers. It leads to Automated Colony Ships, Automated Curation Algorithms, Market Analysis Algorithms, Self-Evolving Logic and Specialized Combat Computers.

What is the ID of Administrative AI?

The technology's ID is tech_administrative_ai. To get it with the console: research_technology tech_administrative_ai (Stellaris 4.5.2).

How much does Administrative AI cost?

1,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

Spotted a mistake on this page?