
Self-Aware Colony Ships
Self-Aware Colony Ships is a tier 3 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Self-Evolving Logic and Automated Colony Ships. Console: research_technology tech_cryostasis_2.
What Self-Aware Colony Ships does
Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.
- +50%Colony Development Speed
How to get Self-Aware Colony Ships
Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.
The whole research path: 6 technologies, 8,000 base research with this one
- Not: Nomadic empire
Other names for some empires
technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.
- Permanent Incubation
- Wilderness empire
In the game
Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.
Console command
Typed in the game's console (the ~ key); achievements are off for that game.
research_technology tech_cryostasis_2Self-Aware Colony Ships: questions
How do I get Self-Aware Colony Ships in Stellaris?
Research Self-Evolving Logic and Automated Colony Ships first (6 technologies in the whole chain); then Self-Aware Colony Ships can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).
What does Self-Aware Colony Ships do?
It gives +50% Colony Development Speed.
What is the ID of Self-Aware Colony Ships?
The technology's ID is tech_cryostasis_2. To get it with the console: research_technology tech_cryostasis_2 (Stellaris 4.5.2).
How much does Self-Aware Colony Ships cost?
3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.
Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.