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Self-Aware Colony Ships

Tier 3 physics technology · Computing
PhysicsTier 3Computing

Self-Aware Colony Ships is a tier 3 physics technology (Computing) in Stellaris 4.5.2. Its base cost is 3,000 research. It needs Self-Evolving Logic and Automated Colony Ships. Console: research_technology tech_cryostasis_2.

Self-Aware Colony ShipsComputing· tier 33,000
Base cost
3,000
Area
Physics
Tier
3
Draw weight
70
Path from start
6 techs, 8,000 research
ID
tech_cryostasis_2

What Self-Aware Colony Ships does

Modifiers as the game prints them, from the technology's modifier block; then the unlock lines its research card shows.

  • +50%Colony Development Speed

How to get Self-Aware Colony Ships

Research in Stellaris is drawn: each area offers 3 cards at a time, weighted by each technology's draw weight (here 70) and its weight modifiers. Tier 3 opens after 6 tier 2 technologies of the same area.

The whole research path: 6 technologies, 8,000 base research with this one
  1. Space Explorationstarting tech
  2. Scientific Methodstarting tech
  3. New Worlds Protocolstarting tech
  4. Administrative AI1,000 · tier 1
  5. Automated Colony Ships1,500 · tier 1
  6. Self-Evolving Logic2,500 · tier 2
Conditions (potential)
  • Not: Nomadic empire

Other names for some empires

technology_swap: the same research shows another name (and sometimes other effects) when its condition holds.

  • Permanent Incubation
    • Wilderness empire

In the game

Sufficiently advanced systems are capable of optimizing themselves if they are made acutely aware of the purpose for which they were made.

Console command

Typed in the game's console (the ~ key); achievements are off for that game.

research_technology tech_cryostasis_2

Self-Aware Colony Ships: questions

How do I get Self-Aware Colony Ships in Stellaris?

Research Self-Evolving Logic and Automated Colony Ships first (6 technologies in the whole chain); then Self-Aware Colony Ships can be drawn as one of the 3 physics research options. It also has conditions (see Requirements on this page).

What does Self-Aware Colony Ships do?

It gives +50% Colony Development Speed.

What is the ID of Self-Aware Colony Ships?

The technology's ID is tech_cryostasis_2. To get it with the console: research_technology tech_cryostasis_2 (Stellaris 4.5.2).

How much does Self-Aware Colony Ships cost?

3,000 physics research before modifiers. In game the cost grows with empire size (+0.2% per point above the base, common/defines) and the galaxy's tech cost setting.

Source: common/technology/00_phys_tech.txt and localisation/english, Stellaris Cygnus v4.5.2 (9776). Base numbers before empire-size and difficulty modifiers.

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